One of the things that has troubled me since getting back into D&D in 2008 is how the game system conveys character growth and how they get better at what they do. There has to be more than simply Hit Points and Ability Bonuses. Having spent 30+ years playing the D&D Gold Box games on my Commodore 64 or IBM Clone and more recently playing Skyrim & Mass Effect on my XBox 360 or PC, character growth is a big part of why I play games. It’s why I play Mass Effect or Skyrim over the GTA’s and COD’s in the world.
You might be inclined to say that “Those are video games. Role Playing games are different.”
Are they?
Do they have to be?
If the last few years of being back in this tabletop RPG world has taught me one thing, “it’s your game, make your own.” If that wasn’t true, we wouldn’t see so many KickStarter RPG systems being built. People want to play the games they want and like to play. If you want to play in a dungeon crawl where the “Save or Die” rule is still in effect, then by all means play with that rule. As for me and my group, that is not fun for us.
YES, we come from a Video Game world and YES, we want to play in a tabletop RPG that is fun for us and if we want to include Video Game mechanics in our RPG game, that’s what we want to do. The entire basis of our hacking the D&D 5e rule set is to play in the Mass Effect Universe, to show our love for Video Games and our love of D&D.
D&D 3 and 3.5 had tons and tons of rules (it’s partly why I never picked it up), but I think their skill system was a really good system. Most people complain that it’s too complicated but if that was the case, Pathfinder would not be so popular. I was happy to see the return of an enhanced skill system in the early packets of the year-long D&D Next play test but got really bummed out when they were finally dropped. I was looking for ways to build it into the D&D 5e campaign that I was planning but never really had the time to work on that.
Since I was looking at rebuilding the Encounter Building guidelines for our Alliance Chronicles: 2160 game system we’re putting together, I decided to do a little more research into skill systems. I ran across the D20 Modern system, and had more than one discussion with my brother about dumping our entire D&D 5e hack that we had been working on since October of 2014 and just adapting the D20 Modern system to play our game but ultimately decided the character creation rules we already had plus the simplified D&D 5e combat mechanics overruled any benefit of the D20 Modern system as a whole would give us. With that said, we decided to create a hybrid skill system that incorporates the skills light D&D 5e system with select skills from the d20 Modern system that makes sense for the game we are building. We’ve developed a list of skills that we think will enhance role-play and provide the characters with skill centric options if a player wants to create a soldier who is an expert at using a computer. Those are options we want in our games. I think the system we’ve come up with will enhance our game and make it even better.
Excerpt from the player’s guide…
Until next time…